Several categories of defense structures will be represented in the Siege battle. Attackers must lay siege to the cities for multiple turns in the world map and invest in Siege Projects to bring siege engines to the battle or otherwise counter some of the city defenses before they can launch a final decisive battle. Instead of using the Garrison system, which led to auto-resolving battles, the Siege system allows defenders to invest in structures that delay attackers and affect the battle map. The Siege system gives defenders time to respond and adds more variety to city battles. Game developers have introduced the Siege system to address the issue of unprotected cities and battles becoming repetitive. Losing a city, especially the capital, could result in the loss or win of the game. In Age of Wonders 4, the importance of cities in an empire’s economy and military power is significant. Simply put, this system manages the mechanics of besieging and defending a city. Today, we will focus on the new invasion system called the Siege System. There isn’t much time to wait, but in the meantime, the developers are sharing a ton of details about the new mechanics that will be featured in the fantasy strategy game through their development diary and video tutorials. The game is expected to be released on the 2nd of May, 2023 on PC via Steam and Epic Games Store, Playstation 5 and Xbox Series X/S. Age of Wonders 4 developed by Triumph Studios and published by Paradox Interactive, is one of the most anticipated strategy games of 2023.
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